Collect coins by rolling the (slimy) lawn mower while dodging slime, wasps, and other lawn pests. In order to win each round you must accumulate a high score, complete all 3 categories before time runs out, and survive the 10 waves before time runs out. Each wave is randomly generated and features different enemies, obstacles, and mechanics.
Slime with a Sword is not just a gameplay demo, but a fully playable game.
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Using Unity 5 for mobile games, where it has been working great. I have recently rebranded a game I made in Unity 4 into Unity 5 and decided to look into the same game again. I tried using the same assets but reworked code and same content. The initial launch of the game was very smooth and it is on the ith app store. After fixing some bugs, I decided to run a complete test in Unity 5 to ensure it was working as it should.
I noticed some issues with memory. Unity 5 now requires 5GB of RAM for every build even though I am using a laptop with 8GB of RAM. I had to move some of the assets out of the app as I want to keep the assets all on the user’s device so if they clear the data storage from their phone it is gone too. I also noticed that Unity 5 kept crashing when I was using the mobile developer settings in the settings menu.
Unity 5 definitely requires that you put a lot more memory into the game. I moved many of the assets to another laptop I purchased to help with the draw calls because it was also crashing when I did this. When I ran the game, the app was crashing. It was throwing a DLL not found error. These issues are only on mobile and not on desktop.
I even went as far to start over and rework the assets. This was a very bad move as I did not have the time to spare for this. I think Unity 5 has been working great on Unity 4 and this was the first time I found a problem like this. I definitely will not use it for any of my future games.
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AI Effect – set your AI rate of fire and formation choice
AI Resolution – set the AI skill and rate of fire
Enable Cannons – Can be set to yes and no
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Aim towards targets, use alt-fire to switch between barrel types and set AI accuracy and rate of fire
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Train Simulator: BR Robinson Class O4 Loco Add-On is a great way to enjoy the Game Train Simulator (GTS) experience even when you’re not at the station. The superb engine of the GTS game and the realistic track design produce a great simulation of the famous freight train operator BR Robinson.
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Game «Train Simulator: BR Robinson Class O4 Loco Add-On» Gameplay:
Train Simulator: BR Robinson Class O4 Loco Add-On is a great way to enjoy the Game Train Simulator (GTS) experience even when you’re not at the station. The superb engine of the GTS game and the realistic track design produce a great simulation of the famous freight train operator BR Robinson.
Buy Train Simulator: BR Robinson Class O4 Loco Add-On by TS-Group:
System Requirements:
Train Simulator: BR Robinson Class O4 Loco Add-On is compatible with Windows XP, Vista, and Windows 7 Operating Systems and is compatible with all versions of the Game Train Simulator (GTS) software. This add-on is compatible with all GTS (GTS) versions from GTS Steam Edition Beta 4.0 onwards. The GTS Mac version is supported from GTS Mac OS 9.2 onwards.
Train Simulator: BR Robinson Class O4 Loco Add-On is recommended for the following GTS versions:
Train Simulator: BR Robinson Class O4 Loco Add-On has been played by over 660.000 users.
Please see below for some more details about our range of products, where to buy, and package deals.
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Cinema’s Advertised John Studwell 100-year Birthday Celebration in October is finally filled to capacity. And judging from the News and Views from the seven events scattered throughout the cinema’s 54-week long festivities (the cinema officially opens for business on Monday 22nd October with a preview party and screening at 2 p.m.), it looks like yet another spectacular year awaits for Glasgow’s most venerated cinema.
These seven events all offer something very special indeed. Let’s get our trolley to the left and see what all the fuss is about!
Mid-October
Opening Party with Chatting Jessie and Analogue Productions/Neon Diet Records
• 28 and 29 October, 6.30pm-7.30pm (Friday) and 7.30pm-10.30pm (Saturday), see full event details in poster above
A Quick Note on Our Neo-Classical Opera House
• For many years Glasgow’s cinema, as well as the home of the Adelphi-Barrie, has marked its anniversary with celebrations both big and small. The fact that our city’s most beloved cinema—since with only one exception—survived the horrors of 1939-1945 without a single shell landing on its premises before it was even redeveloped in 1947 as a multi-screen complex, seemed to sum up not only the city’s resilience but its cultural and aesthetic trajectory as well. Thus there are few occasions when Glasgow’s cinemas reach for such heights of splendour as when it announces its semi-centennial.
One of these occasions comes this year with a new anachronistic cinema designed by London’s famous company Ventoux. The Adelphi Cinema opened in its current incarnation on August 29, 1907. It was designed in the grand neo-classical manner—on a plus large scale: a two-storey volume with three large box columns placed along the front elevation, and a caryatid statue at the door, apparently heaved onto the parapet which rises from the street above the entrance.
The architect was the celebrated Charles F. A. Voysey, who built more than 170 theatres—mostly in the English provinces—in what may arguably be the most over-designed style of Victorian architecture. One justification for the film palace’s size and robust appearance was partly to compensate for the lightness of its building materials—the foundations for its construction were sand
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The successful sequel to the award-winning Physics-Based Puzzle Game
Circles & Cubes is back with a more difficult version of the classic puzzle game.
Circles & Cubes has just turned 10!
In Circles & Cubes 2, you are given a cube made of nested cubes and you have to move them around by tilting your device and dragging the nested cubes.
The aim of the game is to move each of the nested cubes to their starting position.
Circles & Cubes 2 allows you to play with different surfaces, colors and configurations.
The game now features more than 90 levels!
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Q:
How to quantify social networking success?
The OLPC still exists, and has made significant progress: I was rather curious to know if those progress have happened because it was a social project with a strong community and/or more targeted funding than traditional ones.
how could you quantitatively measure if the project is a success or not?
A:
If the main concerns you were raising were addressed (free educational software for all children, in developing countries), then the answer is pretty simple: if it isn’t, you can be reasonably certain that it didn’t succeed.
If you want to be a more refined kind of qualitative measurement, then you’re going to have to track the various concern groups directly and rigorously and build a representative sample of individuals into a statistical analysis, based upon assumptions about demographic similarity, to see whether the distribution of their views matches what you would predict would be a success.
There really isn’t a shortcut — you can’t just measure having a successful network, you can only measure the outcomes achieved by those in that network.
For social media, you’d do well to start with «Does anyone care about this group?» and then work backwards.
Diabetes medications may help olfactory recognition and food choice in obese patients.
Patients with diabetes are at risk for weight gain over time, with increments in body mass index (BMI) associated with increases in the incidence of hypertension and cardiovascular complications. For this study, we investigated whether weight loss through caloric restriction improves olfactory and food-choice recognition in patients with diabetes, as well as whether use of diabetes medications could improve their perception. Data from patients with diabetes who participated in a study to reduce weight by 16% or more over 6 months were analyzed. After excluding those with olfactory or visual impairment and those with no change in BMI at 6 months, 25 patients were included. A three-
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